What are Blob Figures?
Blob Figures unlock when you get your first duplicate drop of a maxed artifact (ie. level 11). Each duplicate of a maxed artifact will give you a gold key. Gold keys are then used to pull for Blob Figures. Blob Figures have rarities ranging from Common to Mythic and will give you various buffs.
Rolling for Blob Figures

You have 5 slots for Blob Figures. Whenever you roll, you are rolling all 5 Blob Figures at once unless you lock any of them. You can lock a maximum of 3 slots.
Your 5 Blob Figures will always be different. Hence if you have locked a Blob Figure, all the unlocked slots will be different types from the locked one(s).
The cost for rolling is:
- 0 figures locked: 5 gold keys
- 1 figure locked: 10 gold keys
- 2 figures locked: 20 gold keys
- 3 figures locked: 30 gold keys
Due to the sharply increased summon cost from locking figures, it is strongly recommended to only lock the mythic version of the strong Blob Figures (or high legendary version of them).
Things to take note of

- The percentage next to the Blob Figure's name indicates how strong that Blob Figure is within its rarity. For example, the 70% Dragon Blob above is because Legendary Dragon Blobs have an effect range of 3-4%. 3.7% is at the 70th percentile of that range. Meaning if you get a 100% common Blob Figure, don't be confused, it's still just a common.
- You get a guaranteed Mythic Blob Figure every 500 rolls. But there's no guarantee that it will be a good type or even a good percentile within Mythics.
What are considered good Blob Figures?
S-tier
- Water Blob: Increased Boss Damage is important, especially in Primeval and Guild Raid.
- Dragon Blob: Additional Crit Rate helps boost damage overall, especiall for guardians like Ghost Ninja who gains a lot of benefits from critical hits.
- Cyclops Blob: At Meat 11, your unit capacity is 30. So a 100% Mythic Cyclops Blob grants your board +15% damage.
- Bread Blob: Increased skill activation chance is really good to have. Even if you are running Physical, the buff is still important for your support guardians and the percentage-trigger skills.
A-tier
- Magma Blob: Increased skill damage is good.
- Bomba Blob: Increased damage on stunned enemies is just rewarding something you should already be doing.
- Santa Blob (for co-op): This blob may seem trivial to some, but what it actually does is secure your coin economy early game. Even when RNG gives you few or no Bandits, Santa Blob gives you a significant coin infusion early game. This greatly improves consistency across games.
- V3 Blob (for guild raid): If you're focused on guild raid, having increased unit cap helps during the build up phase and also leads to a stronger end game board.
Trash tier
- Bat Blob: Hardly adds up to significant damage, especially since you will be running mostly immortals by this stage of the game.
- Burger Blob: The gold per kill is insignificant (and less than both Cola Blob and Santa Blob).
- Coffee Blob: Improving Rare Roulette chance is a waste of a slot.
- Cola Blob: The gold per wave is insignificant (and less than Santa Blob).
- Fire Blob: Not much point boosting basic attack damage.
- Military Blob: There are plentiful means of increasing DEF reduction besides wasting a Blob Figure slot.
- Rubber Glove Blob: Move speed is a waste of a slot.
- Sergeant Blob: Slow is a waste of a slot.
Go here for the full list of Blob Figures.
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